Culture
Interesting stuff about people, places and things within SecondLife.
SECOND LIFE RESIDENTS INVITED TO BE PHOTOGRAPHED FOR A NEW BOOK
Submitted by Cathereine_Night on Fri, 10/10/2008 - 16:47.Mega party will be photographed for images to be included in a soon-to-be
published book about running a business in SL
Everyone wants a chance to be a star and that opportunity is being offered on
October 16th 2008. A new book by long time resident Cathereine Night, based on
running a profitable business in Second Life is entering the final stages of
completion.
Cat is asking everyone to take an active part by showing the world the great
community Second Life has.
"Second Life is often misunderstood and discarded as just another 'game'." says
Cathereine Night author of the soon to be released book. "What they do not
realise is that people are making serious money here. When I showed my family
my paypal reciepts for a month their eyes got wide as full moons."
The party will feature a live DJ and is formal in theme. It will be held at 6:00pm
SLT/PDT on October 16th, 2008 at AlleyCat Studios. AlleyCat Studios is owned by
Cathereine Night and her parter Delena Paine, and was established in spring of 2005.
SLURL - http://slurl.com/secondlife/AlleyCat%20Studios/173/156/22
###
If you'd like more information about this topic, or to schedule an interview
with Cathereine Night, please email Cat at cathereinenight@gmail.com
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Terry Pratchett live inworld!
Submitted by Ciaran Laval on Thu, 10/09/2008 - 14:53.Robin's office hour was a washout as she's on holiday. Jack's office hour was calmer than normal and Jack is definitely considering options on what to do about parcels set for sale for what many call extortionate amounts, although no change in policy at this moment in time. Thanks to my underworld sources I have a full transcript to read.
However I spent half an hour trying to get out of Jack's office hour to go to the Terry Pratchett live Q&A, alas the sim was full until ten minutes before the event started.
Just as I was celebrating, I crashed. However fate wasn't going to prevent my mission, oh no, I got right back in there. I did however notice that a couple of Linden's (rumours that they were playing hooky are unfounded!) managed to sneak in at the back, hmmm!
There now follows a transcript, edited, abridged and hopefully with the right answers to the right questions!
We all waited calmly and then he appeared:
TerryPratchett Morpork: Hello everybody! Sorry, I’m new at all of this kind of stuff and so can anyone tell me how to get the rocket launcher?

TerryPratchett Morpork: …and I’m not really into all of this YourTube into MyFace kind of stuff!
Michaelx Beerbaum: Question is if Second life will appear in one of the books?
TerryPratchett Morpork: As far as I am concerned, my books are Second Life.
Matty567 Dallagio: Why was "Nation" not set on Discworld?
TerryPratchett Morpork: Good question; for one thing, the fact of it being on Discworld would change all kind of things that I could do. After all, Nation is hardly full of laughs. Setting Nation on a thinly disguised “alternate” world does, I think, give it more power and urgency.

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Last chance to see One's a Pawn of Time!
Submitted by Maedin on Sun, 09/28/2008 - 11:38.This is a final opportunity to see One's a Pawn of Time, following our successful two-weekend run!
A specially requested performance, we have agreed to an "encore." Stop by!
Live one-act, fast-paced and modern play, One's a Pawn of Time, written by Mike Dederian, directed by Rob Knop (aka Prospero Frobozz), and featuring Second Life voice actors.
Play starts at 8am SLT on Monday, 29 September, and is free to attend.
Presented by SL Shakespeare Challenge Productions, of the Second Life Shakespeare Company. Join the group in-world, or contact Maedin Tureaud or Ina Centaur for more information on upcoming productions.
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Do You Feel Like You've Physically Met Someone In A Virtual World?
Submitted by Nobody Fugazi on Mon, 09/22/2008 - 03:22.I came across a blog which referenced this article by Ari Kaplan which discusses Second Life in the context of marketing for attorneys (an under-appreciated aspect of modern society, perhaps?). Within the article, I found this:
...Second Life makes people feel as if they have physically met one another, Lieberman says...
Just to clear the air here - I don't feel like I've physically met anyone on my friend list within Second Life. Maybe I have some exotic condition which doesn't permit me to feel that I have physically met people because I've come across a prim-haired digital representation of them, complete with animation overrides that go from the laughable to the grotesque.
Frankly, when I see a rockstar looking male avatar, I think of a balding middle aged man stumbling his way across the keyboard between bites of pizza. And no offense, ladies (those of you that are real), I think the same of all the Ms. Universe pageant entries in Second Life as well.... (I also think that all the women on Gorean sims are just men, which makes the whole thing extremely pathetic). I somehow know that people are not as they represent themselves in Second Life - but that perhaps the way they have themselves represented communicates what they want others to think of them.
Meanwhile, I'm a penguin most of the time. Go figure. I can tell you that in the real world I am not a penguin, and I don't burst into flames and spontaneously do back flips.
I do not think that people whose avatars are furry are really furry in real life. I may revise that opinion the second I encounter a large group of furry folk frolicking in Central Park (without costumes).
But that's what I think.
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Linden Lab's Showcase Versus SecondLife User Choices
Submitted by Nobody Fugazi on Wed, 09/17/2008 - 18:36.A while back, I remembered hearing something about Linden Lab's Showcase, and I recall being less than impressed. Initially, I thought that this would be something that would skew inworld businesses to anyone who, for all intents and purposes, is a favorite of a someone at a company which has always been found to be just a little more favorable to those it... likes. Be it a book on the front page of SecondLife.com, or ear-muffs that allow music to be played, or what have you. This, of course, is a travesty to all those many people out there who have never had the good fortune to be on the cover of a magazine, or gain some level of respect and/or notoriety by having a way to put letters together to form words to form sentences on a website.
But I forgot all of that. I logged in with an alternate avatar, and was poking around out of sheer.... boredom. The events list is, as always, clogged with lackluster events. Everyone wants our avatars to join their groups, reminiscent of Facebook. Everyone wants to give away freebies, or even in some cases sell them. The selling of freebies is something no one seems to care about anymore, perhaps because Linden Lab just doesn't... do anything about the DRM of Second Life to assure once something is free, it is always free.
So I looked in search and found the other tab. The one called, "Showcase". Without even thinking about all the stuff I wrote in the first paragraph here, I took a look.
The 'All' link is the default, and had some interesting things there... the other tabs also have some interesting things, and are almost decidedly not inworld business related. Whew. I was wrong. Maybe.
I found it odd that there was fashion listed there. I look up to the right, see the link to fashion and roll my eyes. It's what I thought. Linden Lab is playing fashion police and skewing fashion to the folks it would like to skew fashion toward.
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Second Life Shakespeare Company (SLSC) Presents "One's A Pawn A Time"
Submitted by Nobody Fugazi on Fri, 09/12/2008 - 11:30.Better late than never! Having just logged into Second Life, I found this in a notecard which is dealing with a performance today:
Date: 09 September 2008
FOR IMMEDIATE RELEASE
CONTACT: Maedin TureaudBeginning this Friday, September 12, the Second Life Shakespeare Company (SLSC) presents a modern play to open their Autumn 2008 season. The play, One's a Pawn of Time, is a fast-paced and clever one-act play about relationship drama that may arise through hasty time travel. Written by Mike Dederian, the play is directed by Rob Knop (Prospero Frobozz in SL) and will feature the voice actors of Second Life residents Jeremy Jester, Lorne Harlequin, Kinji Lockjaw, and Maedin Tureaud.
Performed in Second Life, most of the shows will be free to attend, and audience members will be required to turn on the voice feature in order to hear the dialogue, though microphones must be strictly turned off. Two of the shows, promoted as "very low-lag", will require a ticket fee to limit the audience size. Set in the confluence of 4 island simulators, the SL Globe theatre is ideally situated to accommodate large audiences and stage performances that are as low-lag as possible. In keeping with SLSC convention, the set, costumes, and avatars are custom-made for the play. Ina Centaur, artistic director at SLSC, confirms the tailoring of details: "The set for the production continues the RL tradition of preserving the structure of the Globe stage in set design and also our SL tradition of extravagance in visuals."
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One's a Pawn of Time: SL live theatre
Submitted by Maedin on Thu, 09/11/2008 - 09:48.Beginning this Friday, September 12, the Second Life Shakespeare Company (SLSC) presents a modern play to open their Autumn 2008 season. The play, One's a Pawn of Time, is a fast-paced and clever one-act play about relationship drama that may arise through hasty time travel. Written by Mike Dederian, the play is directed by Rob Knop (Prospero Frobozz in SL) and will feature the voice actors of Second Life residents Jeremy Jester, Lorne Harlequin, Kinji Lockjaw, and Maedin Tureaud.
Performed in Second Life, most of the shows will be free to attend, and audience members will be required to turn on the voice feature in order to hear the dialogue, though microphones must be strictly turned off. Two of the shows, promoted as "very low-lag", will require a ticket fee to limit the audience size. Set in the confluence of 4 island simulators, the SL Globe theatre is ideally situated to accommodate large audiences and stage performances that are as low-lag as possible. In keeping with SLSC convention, the set, costumes, and avatars are custom-made for the play. Ina Centaur, artistic director at SLSC, confirms the tailoring of details: "The set for the production continues the RL tradition of preserving the structure of the Globe stage in set design and also our SL tradition of extravagance in visuals."
The custom features of the set continues with innovative on-stage advertising. As this is the first non-Shakespearean play produced by the SLSC, it has provided them a unique opportunity to experiment with interactive and dynamic advertising. Centaur also says, "The set is filled with details and interactive 'incognito' advertisements blended into the stage in the form of fake movie and rock band posters, newspapers, books, photos, and magazines, to amuse and inform those who zoom around and explore as only a virtual audience might." To arrange in-set advertising, contact Ina Centaur directly.
Director Rob Knop has directed in RL, but this will be his directorial debut in Second Life. He has been active in the Hamlet and Twelfth Night productions and got a taste for the possibilites available. He's also very keen on his choice of play, too: "This play bears some philosophical similarities to Second Life. Second Life combines game-like elements with social interaction and potential for serious creative discourse of real life. The play is light entertainment, with humorous dialogue and a somewhat absurd situation, but being about time travel it challenges our assumptions about the linearity of reality... just as having our lives partly in Second Life challenges traditional assumptions about the single-threaded nature of our real-life identities."
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