Three times this month someone has turned round to me and said "I thought you were a girl". I don't know what to make of this!
Scrims, a word fashioned by someone on the scripters mailing list could very well be something you need to pay attention to as Linden Lab address the issue of how resources are shared on a sim. The basic concept = The more you pay, the more you get.
The plan, which is very much in its infancy so there's no need to go running to the hills, is to limit the script resources available on a parcel basis in a similar fashion to how objects are restricted by prim limits.
Well if you pay more tier, you get more resources, it sounds fair enough in theory, but there are some big but's on this. The stable door has been open for quite a while on this issue and the horse has very much bolted, so this issue needs to be handled very very carefully.
What worries me about the scripters list is that scripters talk like, well, scripters. However sometimes you need to think like your average resident, the person who buys the scripted object, takes it home and finds it won't rez because it takes them over their resource limit. How do you explain to them that they can't use that object? With prims it's easy, clearly labelled, people can work that out, but with scripts, it's not quite that straight forward.
The issues are of course well documented, that 16M parcel using a shed load of resources on a sim leaving the vast majority of the rest of the sim struggling for fair usage. It's not as if this issue doesn't need to be addressed, but it needs to be addressed with residents, not just scripters, in mind.
In terms of scripters, education, education, education. Coerce, encourage and advertise less intensive scripts. Make it good practice in every single tutorial to try and use scripts that are less resource hungry. { Read more }
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