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Nobody Fugazi's blog

DeSpam

Spam... With GarlicI just wanted to write a brief explanation on the spam and how it is being handled. First, I must issue my own apology to everyone. It's my fault that things got so far out of hand and I won't offer any excuse other than I've been busy. But everyone's busy, so that's not an excuse. And to make it worse, I didn't plan for folks to be able to handle spammergencies without me around.


 So, as Ciaran indicated, I fixed that. And I did that by giving all bloggers here the ability to deal with spam posts - something that I should have done a long time ago.

Having read a few thousand comments this afternoon/evening and having gotten a fair amount of spam off the site (we're sending it to Prokofy Neva; I hear she's a big fan), I read a few comments on the spam itself. One being - and surprising me - that the Arabic comment spam was showing up in the RSS feeds. And that meant that someone had been using the RSS feed for entries that they were interested in - the first that I'd heard of it. 


 To be clear - especially to RSS subscribers of articles - if spam is posted and gets past the Mollom filter, it will show up in the RSS feed until one of the many hands gets to it. There's nothing to be done about it. That's the bad news. 
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Happy Towel Day

May 25th. Towel Day. Make sure you have your towel, at all times.

And in other news, because of the insistence of people peddling spam in the hallways of Y2P - there's a new sheriff in town, and it's name is Mollom - which is certain to impress everyone except spam peddlers and Prokofy Neva (who, after hating on me, is hating on Drupal).

Other than that, I'm back to the virtual world I live in. As I can, I'll be deleting old comments that have crept in over the last months while I was off doing other things.

Don't forget your towels. Ever.

Linden Lab Acquires Xstreet SL Marketplace (formerly SL Exchange)

Via email:

Dear Xstreet SL user:

On January 20, Linden Lab, creators of the Second Life virtual world, announced that it acquired the Xstreet SL marketplace. We wanted to write to you today to address any concerns you may have and to discuss the benefits this move will offer to all Second Life users, existing Xstreet SL customers or otherwise.

Fairly early on, Linden Lab saw the inherent value that a web marketplace offers to buyers, sellers and content creators. After watching this industry grow, we recognized that the reach of these services would be greatly improved if they were integrated directly into the Second Life experience. Xstreet SL offers an incredibly advanced, flexible and functional e-commerce platform, and Linden Lab will be leveraging that technology to build out its own marketplace moving forward. This will create one centralized marketplace for all Second Life goods, which will greatly improve search, help drive traffic to inworld stores and enable merchants to market their products to a global audience.

Okay, so now you’re thinking, “sounds nice and all, but what does this mean for me?”

Since we’ll be using the Xstreet SL platform moving forward, very little will change for you in the near future. You can continue to purchase items just as you have and your current listings will be there today just like yesterday. For information on what minor changes we’ve had to make immediately, please see our Acquisition FAQ.

In the longer term, we have plans on how we can better integrate Xstreet SL directly into the Second Life experience. As we move forward with the integration, we’d love to hear your thoughts in the forum on how the Xstreet experience can be improved and what features you could use that currently don’t exist. Your commitment and ingenuity have enabled Xstreet SL and the industry as a whole to grow to this point, we sincerely hope you’ll continue to play an integral role in this next stage. { Read more }

PlaneShift: General Introduction

I've spent over 100 hours playing PlaneShift, and now I'm ready to write a little something about it.

First of all, I like it - obviously. Spending 100 hours doing something one doesn't like is a fairly insane thing to do.

While the game is in alpha (or beta, depending on which spirits you channel), it is playable and fun and interesting. It's free to download. It's free to play. It can be annoying/frustrating at times because it is a work in progress - but the ingame advisors and game masters can help smooth over the rough spots if you actually find a rough spot. Having recently started being an advisor in game, I've gotten a feel for what a lot of people have problems with added to my own experiences.

What You Need To Know

It's a MMORPG. A massive multiplayer online roleplaying game - the stress, in PlaneShift, being placed on roleplaying. What does that mean? It means you're supposed to know your character and play it at all times - out of character (OOC) comments and conversations are supposed to be done in square brackets ([this is an example]).

Thus, after you download your PlaneShift client you should think about what your character will do and how it will interact with others. And to do that, you really need to get an idea of the world itself - a read of the setting, races, history, government and economy are worthwhile for this. { Read more }

Prokofy Neva Makes Sense Never.

Yeah, here it is - the panderings of a madwoman who thinks:


Nobody Fugazi has shown up to tell us he has thrown in the towel, both on inworld and outworld business -- he says he hasn't logged in for a
month, and before that, we know he didn't turn up except sporadically.
This pretentious, pompous avatar, who never ceased telling you how he has published a book on that publish-yourself O'Reilly site, seems finally to be admitting defeat.


What she means is that I wrote this. And what she also means is that... she has no life, and simply likes to misinform with her characteristic lack of literacy and the inner child she has suppressed for over 60 years.

That I'm making more money outside of Second Life is probably what her problem is. After all, she's stuck in her chair. I've moved on.

So let's hear it for Prokofy Neva - just one more thing in Second Life I
won't miss. As far as pompous and pretentious - that comes as flattery coming from the person who the phrase 'pompous and pretentious avatar' was coined for.

If you wish to read more of Prokofy Neva's unsubstantiated personal attacks that will one day see her pension lost in court, feel free to follow this link. She's as crazy as a mad hatter on crack with a side order of LSD, but you know... she loves personally attacking other people but can never take the heat herself. Oh, poor, poor Prok.

She's Linden Lab's biggest FanBoy. That's why she's still around. She never will admit any sort of defeat because she's defined by denying it as verbosely as possible. ;-)

Business and Second Life

I haven't even bothered to log in to Second Life in about a month. My reasons aren't necessarily because of business but it would be foolish to say that business had nothing to do with it.

As a Second Life Consultant, I have seen people who took the myopic path to such consultancy make money either through their honest short-sightedness or through a lack of conscience. It's not my place to speculate, but it was pretty apparent to me that many corporate presences would be short lived and that people paid too much for them.

Sort of like what people used to do with web pages on the Internet. 

I wasn't getting business that supported my own use of Second Life, so as a business decision, I moved on to explore other things. In the case of in world businesses, I'm really very sorry that Sarah Nerd took such a hit. Sarah's a friend of mine, true, but more than that she's an honest businesswoman with a flare for branding and marketing. In her own way, she's inspired people and perhaps will continue to do so. Her one flaw, perhaps, is loving something that doesn't love her back - and she's not the only person in that boat. Second Life loves no one. Linden Lab loves some people, you can see it on their site quite clearly who they love, but they don't love everyone. And either they don't care about inworld businesses such as Sarah's, or they honestly have no clue. Given that Sarah's been going to the Linden meetings and trying to affect the course of what is/was happening, it seems that Linden Lab doesn't seem too interested in virtual land businesses run by users.
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An open letter to SL financial institutions and operators (From VSTEX)

Via email from VSTEX; submitted without comment.


Over at the VSTEX, Virtual Stock Exchange operating in the Second Life
metaverse, we've been observing the evolution of the SL financial world
for a now long time.

We've seen the bans and the policies changes from Linden Lab, the
widespread financial scandals and all the many issues every stock
market has faced.

Right now, the financial sector is in a situation where every stock
exchange will stand up once every while presenting its achievements and
successes to the general public, a situation where we can still find
businesses willing to go public and launch their IPO, a situation where
some people will give a try at reviving public shells, or giving a
continuity to endangered companies.

We could go on like this for an undefined amount of time; months,
years. By operating in Second Life we're bound to Linden Labs and their
policies changes. At this point one could bring up other synthetic
worlds, but this won't be the main topic of this open letter.

Following up with the many issues we've had to deal with and using
our foresight, the VSTEX has been growing strong as a SRO
(Self-Regulatory Organization), with an extensive set of rules and
policies modeled after "real life" stock market rules, policies and
laws. That was a due answer to issues, but far away from being a
complete solution for the whole SL financial sector. { Read more }

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