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Someone needs to start treating their business as REAL.

There is programming being done to test the permission system, there probably always will be. From my view there is no present way to bypass the permission system. One thing people must know, if you're item is modifiable, then you're giving them the instructions to reproduce this object, although you may have no copy, no transfer, if it's modifiable -- you're giving out the data needed to reproduce, it's simple.

 

When you buy something from someone and there are modify permissions, based on SecondLife's policy, it's not illegal to duplicate someone's creation so long as the name on the new object is not the original authors and there is no copyright. There is no recourse when going to Linden Lab for a resolution. It's then a civil matter. If it's not the original and a mere duplication, you need a legitimate copyright. It almost disturbs me how people think that because they are creating something on SecondLife that you don't need a copyright because it "randomly appears". It's like this, if you don't have a legitimate copyright, then you're indirectly authorizing reproduction. No, they can't copy your work, but reproduction is just as good -- especially when a script can recreate the object from the ground up -- in a matter of seconds. Your work is being recreated in seconds compared to the hours you've spent making it -- yeah, imagine the look on DiVinci's face.

 

Permission system in a nutshell;

Copy: Allows user to copy the file, save the file to disk.

Modify: Allows user to modify the file, save the file to disk.

Transfer: Allows user to transfer to another party.

 

Copyright offices aren't lingering around to look pretty.

 

In this case -- I imagine someone used MLP engine, some people need to get off their high horse

and stop pretending they are the only innovative souls to touch ground in SecondLife.

 

Without further wait, I give you this: meep meep.

 

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